Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Friday, May 16, 2008

NPR texture tutorials

Blender:

Nick Tower blender stuff - awesome! I've had a play with the techniques in these tutorials, and they are awesome! It comes out really well.
http://pages.zoom.co.uk/nick.towers/tutorials/toon_shading_tutorial/toon_shading_tutorial.html

I couldn't get this to work (no reflection on the tutorial, I certainly plan to have another go) it uses textures for the effects.
http://matthieu3d.free.fr/TutoVira2/tut2en.html

A tutorial on anime-like textures for Blender. Its really good too, I've used them a couple of times.
http://mywebpage.netscape.com/ottoana/ANIME_TUT/TUTORIAL.html

There are probably more out there (specifically for Blender), I'll just have a look out for them.

other:
3d studio anime/manga character
http://www.3dtotal.com/ffa/tutorials/maya/non_photo_realistic_shading/realistic_shading.asp

shaders for Maya.
http://www.arcsecond.net/walkthroughs/nprTut.html

Saturday, April 19, 2008

Texture based NPR


For want of a better term (i don't know the proper japanese term for it, no doubt there is one), but this style I'm calling "cute animal manga" (after "cute animal comics", the western style) is a texture based NPR style.
See the post here (its more of a general discussion really):


to quote Sago
"...the toonshaders combined with 1 sunlight always worked fine for me.
Sunlight energy 0.3
Materials:
Emitvalue 1.00 (you might wanna turn that down a bit for white objects, otherwise you can't see the shadowparts on 'em)
Toon difusse shader Ref 0.8, Size 1.5 and Smooth 0
If you wish to make the transition more gradient just increase Smooth (and maybe decrease Size a bit)."

"Jules Verne" textures
This is another texture based NPR, apparently doesn't work that well for animation though. It looks like a lithograph/woodcut style.
I tried to find a picture, but couldn't, though I've seen this before, and it looks really good.

Random Notes:
I've noticed that lighting can play a huge part in making an NPR render look authentic (or not crap, anyway). Sometimes its just using light to blow out the shadows and highlights for the renderer to pick up, or using light to make subtle shadows if you are going for a Disney/Don Bluth cel shaded style.