Saturday, May 31, 2008

International deviance



This is a cartoon I made as a fan video for Disasteradio, a local artist. I really like his stuff, and see him play as often as I can. Its a track from one of his albums, the story is really strong, and the video pretty much wrote itself.
Anyway, its here.
http://www.youtube.com/watch?v=c9LXeGg0BnA
Basically, the video was made in blender. The shapes are planes and bezier circles with an unshaded material on them. The shapes are kind of like cut-outs, the movement is all in the X and Y planes.

Friday, May 16, 2008

Oyster - way cool blender materials


Get it from here:
http://blender.blogchina.com/inc/tut-pencil.rar

it looks like this uses an animated material which deforms the mesh, in order to make multiple lines. Its really cool.

Update:
I've had a look at this, and its a combination of a bunch of stuff. There is a material with an IPO, which is basically randomised. This affects the scale of the object (size xyz and displace IPO's) This is also set to affect the normal and displace in the texture. It then uses a motion blur to run through the material IPO, which displaces the mesh and makes the outside lines. The charcoal effect is a cleer texture which looks pretty average on its own, but when blurred looks a lot like charcoal. It may be possible to texture it so it looks like crayon or brush strokes, but I'm not sure yet. I imagine each blur frame could be textured in that way somehow, but I'm not sure.

x-ray materials

Sonix did some really nice x-ray materials, however I can't find the link any more! its a 404 :( http://www.free-webspace.biz/sonix/Cars/Blender234CarMaterialLibraryR1.html
This is the blendernation post:
http://www.blendernation.com/2006/05/11/car-material-library/

Here is a link to a blender materials repository.
http://www.blender-materials.org/index.php

It would be really cool if there was a comp nodes/npr shader equivalent. It would also be better if comp nodes could be saved in full, ie the input and output nodes. Oh well....

Techniques and papers

http://graphics.uni-konstanz.de/forschung/npr.php some interesting stuff here to look at, I just had a brieff glance at the "etching" section, which looks easy and do-able.

somthing i found on google, a font of possible ideas to try:
http://209.85.173.104/search?q=cache:1vXETCMO1CUJ:www.cs.virginia.edu/~gfx/Courses/2004/RealTime/lecture12.NPR1.ppt+non+photorealistic+shader&hl=en&ct=clnk&cd=12&gl=nz&client=firefox-a

interesting techniques to try:
http://marctenbosch.com/projects_npr_shading.html

Pynodes

Blender pynodes look interesting. More information here:
http://wiki.blender.org/index.php/BlenderDev/PyNodes/API
and here:
http://wiki.blender.org/index.php/BlenderDev/PyNodes

ekakiya - illustration style render test


This looks awesome! I can't wait to have a go with it myself, I've been trying to do halftones for a while. I don't think Blender will do nice blended halftones, but oh well. It comes with comments as well!
http://blenderartists.org/forumshowthread.php?t=83298&highlight=sketch+shader

NPR texture tutorials

Blender:

Nick Tower blender stuff - awesome! I've had a play with the techniques in these tutorials, and they are awesome! It comes out really well.
http://pages.zoom.co.uk/nick.towers/tutorials/toon_shading_tutorial/toon_shading_tutorial.html

I couldn't get this to work (no reflection on the tutorial, I certainly plan to have another go) it uses textures for the effects.
http://matthieu3d.free.fr/TutoVira2/tut2en.html

A tutorial on anime-like textures for Blender. Its really good too, I've used them a couple of times.
http://mywebpage.netscape.com/ottoana/ANIME_TUT/TUTORIAL.html

There are probably more out there (specifically for Blender), I'll just have a look out for them.

other:
3d studio anime/manga character
http://www.3dtotal.com/ffa/tutorials/maya/non_photo_realistic_shading/realistic_shading.asp

shaders for Maya.
http://www.arcsecond.net/walkthroughs/nprTut.html